Authors and Artwork:
Richard van Oostrum and Rob Vermeer
War Stories ("Sengokuki") is a board game of strategy and memory for
2 players, which is set in 16th century Japan. During a tea ceremony, two old
warlords are trying to remember a battle they once fought, to determine who was
the victor. You need a good memory and strategic abilities to win this game! By
moving the right pieces and remembering where new warriors can emerge on the battlefield,
the players try to capture each other's warlord.
Object of the game:
To obstruct and capture the opponent's daimyo, using the playing field and the
own pieces.
Preparation:
1. The game board is placed (lengthwise) in between the
two players.
2. Decide which player plays with which color. The player using the white pieces
starts.
3. White places his Shinobi (mercenary) and
Daimyo (warlord, see 'playing
pieces') on his side of the playing field, like shown in the diagram. (Daimyo
on the left, Shinobi on the right). Black places his Daimyo and Shinobi across
the daimyo and Shinobi of the white player.(Daimyo on the right, Shinobi on the
left)
4. The playing Tiles are turned with the 4-color circle face up, shuffled, and
are placed on the board, so they fill up all the blank spaces.
5. The players wish each other senryaku wo kuwadate (a good strategy) |
 |
Turn sequence:
Play moves in turns, in their turn, players can choose one of the following actions:
1. Flip two playing tiles.
2. Move a piece / capture an opponent's piece.
1. Flip two playing tiles.
In his turn, a player can choose to flip 2 playing tiles on the game board. The
tiles are flipped one at a time. There are
2 kinds of tiles:
Army Tiles:
These tiles are used to gain new pieces. Every army tile consists of 2 illustrations;
a kamon (family symbol) and one of the playing
pieces. The tiles can yield a total of 8 Kibatai
(horsemen), 8 Ashigaru (swordsmen) and 8 Kihei,
divided in to 4 different kamon (red, yellow, green, blue). There are 2 tiles
of every possible variation.
If a player manages to flip 2 identical tiles, this player has achieved Engun
(reinforcements) and gains the playing piece that is depicted on the tiles. The
player removes the flipped tiles and places his new piece on the position of the
tile that was flipped last.
If the player flips 2 different tiles, he flips them back again and nothing happens.
Either way, the player ends his turn.
Landscape Tiles:
The landscape tiles determine the shape of the
battlefield. There are 2 different kinds of landscape tile; the Ki
(tree) and the Heiya
(open ground). At the start of the game, the battlefield contains 8 Heiya and
6 Ki.
If the player flips 1 or 2 Ki, he flips them back again and nothing happens. The
turn ends. (So Ki can never be removed from the battlefield).
Yonhon no ki (4 trees) rule:
If a player flips 2 trees in 2 successive turns, that player looses the game.
The Daimyo commits Seppuku (suicide).
Example: Richard cannot move his daimyo because then it
would be threatened by Rob's Ashigaru. Richard's Daimyo needs more walking space,
so he decides to flip 2 tiles. He flips 2 trees. Rob decides to flip 2 tiles as
well, but does not achieve Engun. Richard sees no way out, so he flips 2 trees
again. Richard loses the game.
Whenever the player flips a Heiya, he removes the Heiya from the board and flips
another tile instead, this can go on until the player doesn't flip a Heiya anymore.
Optional Shinobi wo tsukau rule:
If a player's first 2 flipped tiles are both
Heiya, then that player gains a Shinobi on the position of the Heiya that was
removed last. (If one of the first 2 tiles was not a Heiya, but for example the
3rd tile is, the player does not gain a Shinobi)
2. Move a piece / capture an opponent's piece
A player's army can consist of 5 types of pieces, the number of pieces and the
composition of the army depends on the times a player has achieved Engun.
The pieces can all move and capture opponent's pieces, each type of piece has
it's own way of moving around (tip: look at the weapons the pieces are holding
to quickly see how a piece can move). The pieces can not move onto or over a space,
occupied by a playing tile or any other piece (the Kibatai is an exception to
this rule)
'Capturing' a piece means, that a player's
piece is moved onto a space, occupied by one of the opponent's pieces. Since there
can never be more than one piece on any given space, the opponent's piece is removed
from the game and has been 'captured'. The other piece takes over the space of
the captured piece (after capturing, a piece can't move further).
After moving or capturing a piece, a player's turn ends.
The Kibatai is the only piece that can 'jump' over tiles and other pieces. The
Kibatai, however, can't land on a space occupied by either another friendly piece
or a playing tile.
During the game, you can encounter the following situations:
Kyousei ("forced"):
A player is forced to make a move, because otherwise, an opponent's piece
will be able to capture the Daimyo.
Haisen ("lost"):
A player is forced to make a move, but there is no possible move left to rescue
the Daimyo. The forced player has lost the game.
These events are announced by the player who is able to capture the opponent's
Daimyo.
Playing Pieces
 |
the Daimyo (warlord)
Can move / capture over 1 space horizontal, vertical or diagonal.
|
 |
The Shinobi (mercenary)
Can move / capture over 1 or more spaces horizontal, vertical or diagonal.
|
| |
|
|
|
 |
The Ashigaru (swordsman) can move / capture
over 1 or more spaces horizontal or vertical. |
 |
The Kibatai (horsemen)
Can move / capture over 1 space horizontal or vertical, followed by 1 space diagonal.
The Kibatai is the only piece that is allowed to 'jump' over other pieces or playing
tiles.
|
| |
|
|
|
 |
The Kihei (spearman)
Can move / capture over 1 or more spaces diagonal.
|
|
|
End of the game
The game ends, when Haisen is declared
or when a player plays Yonhon no Ki. The player
who is in the Haisen position or the player who plays the Yonhon no ki has lost
the game.
Optional Nobori rule:
This variation uses the 2 markers, called Nobori
(flags)
The 2 Nobori are placed on the 2 flipped tiles at the end of the turn. If no new
tiles are flipped this turn, the Nobori are removed at the end of turn (this happens
when a player has moved / captured a piece, has achieved Engun,
or played Shinobi wo tsukau).The tiles with
Nobori on them, can not be flipped.
|